html {
  -ms-touch-action: none;
}

body, canvas, div {
  display: block;
  outline: none;
  -webkit-tap-highlight-color: rgba(0, 0, 0, 0);

  user-select: none;
  -moz-user-select: none;
  -webkit-user-select: none;
  -ms-user-select: none;
  -khtml-user-select: none;
  -webkit-tap-highlight-color: rgba(0, 0, 0, 0);
}

/* Remove spin of input type number */
input::-webkit-outer-spin-button,
input::-webkit-inner-spin-button {
    /* display: none; <- Crashes Chrome on hover */
    -webkit-appearance: none;
    margin: 0; /* <-- Apparently some margin are still there even though it's hidden */
}

body {
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  padding: 0;
  border: 0;
  margin: 0;

  cursor: default;
  color: #888;
  /* Match the game's paper background so the letterbox bands on wide/desktop
     screens blend in instead of showing as black bars. */
  background-color: #f6f5f3;

  text-align: center;
  font-family: Helvetica, Verdana, Arial, sans-serif;

  display: flex;
  flex-direction: column;
}

canvas {
  background-color: rgba(0, 0, 0, 0);
}

#GameDiv, #Cocos3dGameContainer, #GameCanvas {
  width: 100%;
  height: 100%;
}

:root {
  --safe-top: env(safe-area-inset-top);
  --safe-right: env(safe-area-inset-right);
  --safe-bottom: env(safe-area-inset-bottom);
  --safe-left: env(safe-area-inset-left);
}

/* Cocos EditBox shows a real DOM input while typing; it inherits the body's
   color (#888) which is too light to read. Force dark, opaque text. */
input, textarea {
  color: #111 !important;
  -webkit-text-fill-color: #111 !important;
  caret-color: #111 !important;
  opacity: 1 !important;
}
